Tasco Binoculars

Made with 3ds Max, Zbrush, Photoshop and Crazy Bump. This was my very first attempt at creating a Sub-D model as faithfully as possible from real life reference. A leather alpha was used in Zbrush to create the pattern around the grip, which was then baked down in Max. The decal on the front was hand made in Photoshop and then run through CrazyBump for normals.